
SpongeBob Squarepants: Battle for Bikini Bottom - Rehydrated - "Neighbourhood HUB" and "Goo Lagoon" levels

Platform:
PS4, Xbox One, PC, Nintendo Switch
Tools Used:
Unreal Engine 4, Blueprints Scripting and Blockout internal tools.
Duration:
6 months
Team Size:
+15
Role:
Junior Game/Level Designer
Overview
This game is a Remake from the original game created for Playstation 2 and our main goal as designers was to improve the mechanics of the game to adapt them to the way we do games today.
To do so, we did an extensive research playing the original, analysing it and setting which mechancis we have to improve and how we are going to approach to it both technically and mechanically.
I was assinged to work on the first levels of the game:
-
Neighbourhood HUB
-
Goo Lagoon
See below for moer detailed information
NOTE: All screenshots and video reflects the work of the entire team.
(Art, VFX, SFX, Code, Design, QA, etc).
Neighbourhood HUB + Goo Lagoon - Gameplay Video
Detailed Information
Level Design and Blockout
-
Importing old blockout version of the level of playstation 2 to work from that base and improve the blockout to a better version of it with the proper assets.
-
Improving the blockout metrics for better gameplay and navigation.
-
Items placement around the level as the old version did but with the improved assets.
Scripting
-
Implementing the gameplay events that the player will encounter during the level.
-
Enemy and AI combat placement and balancing it.
-
Implementing Boss events and battle to improve the old version to an updated version.
-
Checkpoints to save the progress.
-
Dialogue Triggers to play story dialogues during the path.
-
Implementing NPCs with dialogues options.
-
Implementing quests attached to NPCs from beginning to end and chain it with other quests.
-
Conecting levels with each other so the player can navigate through them as wish.
