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Assassin's Creed Odyssey - Quest/Level Design work

Platform:

PC

Tools Used:

Unreal Engine 4

Duration:

2 weeks

Team Size:

1

Role:

Level Designer

Overview

This is a personal Quest and Level Design analysis of the game Assassin's Creed Odyssey.

The idea was to learn the pakour metrics for correct navigation and puzzle design, in order to design my own quest and level inspired by the game.

You can find more information about the level in the document:

 

CONTACT
CURRENT LOCATION
CONTACT
FOLLOW ME

Barcelona, Spain

roberto.padron.work@gmail.com



+34 619 658 802

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