top of page

Assassin's Creed Odyssey - Quest/Level Design work

odyssey03

odyssey04

odyssey01

odyssey03
1/6
Platform:
PC
Tools Used:
Unreal Engine 4
Duration:
2 weeks
Team Size:
1
Role:
Level Designer
Overview
This is a personal Quest and Level Design analysis of the game Assassin's Creed Odyssey.
The idea was to learn the pakour metrics for correct navigation and puzzle design, in order to design my own quest and level inspired by the game.
You can find more information about the level in the document:
bottom of page