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CGMA Level Design for Games course

W8_RobertoPadron

W7_RobertoPadron

W2_RobertoPadron

W8_RobertoPadron
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Overview
We learned to explore the theory of games, shape composition, architecture, and player psychology.
We designed and iterateed on level setups from the initial planning phases to playable prototypes in Unity. The course is focused on crafting immersion and modeling shapes that intrigue, surprise, and inspire players.
We've explored how to design for game mechanics and narrative, creating level progressions that support character development and player experience.
Above you can see some example of the level I've created during the course, also, if you are interesed in learning more about the course click here to know about it.
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