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Horizon Zero Dawn - Bandit Camp Level Design work

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Platform:
PC
Tools Used:
Unreal Engine 4 + Maya
Duration:
1 month
Team Size:
1
Role:
Level Designer
Overview
This is a personal Level Design analysis I did with the Bandit Camps of the game Horizon Zero Dawn.
The idea was to learn from them, I design on Bandit Camp inspired by the game.
Apart of that, I wanted to try a new design concpet for enemy areas for open world games that I called Ring Design, an abstract design way to precedurally design enemy areas just focusing on gameplay side, before thinking about art.
You can find more information about it checking the documentation about the project:
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