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Candy Crash Saga (Unreleased game)

Platform:
Mobile
Tools Used:
Unity
Duration:
4 months
Team Size:
+15
Role:
Game Designer Intern
Overview
As Game Designer Intern at King, I was assigned to the expermental team that was in charged of creating new games for King and try new mechanics before releasing them.
On this team I did:
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Game systems
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Level Design
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Balancing the game events.
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Designing new mechanics
I was supervised by a Senior Designers in order I was learning from them in the correct way.
Below you can find a video about the Internship I did at King.
Game Designer Inter at King
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