
Roberto Padrón
Level Designer
ABOUT
ABOUT ME
I'm Roberto Padrón, I was born in Canary Islands, Spain and my favorite hobby is playing videogames.
With time and effort I was able to make my hobby my job and since 2014 I've been working on the videogames industry.
I like to connect with new people, going to the beach and do martial arts called Budo Taijutsu Ninjutsu.
WHAT I'VE DONE
During this years, I've worked on several studios and game projects, like Khara: the game, SpongeBob Squarepants: Battle for Bikini Bottom Rehydrated and Assassin's Creed Valhalla.
I balance my life between personal and professional, trying to learn new skills in my personal work, so I can apply the new knowledge in my professional work.
WHAT I DO
As a Level Designer my work is to design and implement the gameplay events and experiences of the level, as well as, to define the layout and the game space of the map.
The main process that I use on my work are:
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The LDD (Level Design Document): to write and update all the informationwe need to build the level.
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Game Engine: We use basic geometry shapes in order to build the layout and the game space of the gameplay.
