SpongeBob Squarepants Battle for Bikini Bottom - Rehydrated




Overview​
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ROLE: Junior Technical Game/Level Designer
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I was assinged to work on the first levels of the game:
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Neighbourhood HUB
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Goo Lagoon
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Downtown Bikini Bottom
See below for more detailed information!
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NOTE: All screenshots and video reflects the work of the entire team.
(Art, VFX, SFX, Code, Design, QA, etc).
Neighbourhood HUB + Goo Lagoon - Gameplay Video
Level Design and Blockout
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Importing old blockout version of the level of playstation 2 to work from that base and improve the blockout to a better version of it with the proper assets.
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Improving the blockout metrics for better gameplay and navigation.
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Items placement around the level as the old version did but with the improved assets.
Scripting
​
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Implementing the gameplay events that the player will encounter during the level.
-
Enemy and AI combat placement and balancing it.
-
Implementing Boss events and battle to improve the old version to an updated version.
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Checkpoints to save the progress.
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Dialogue Triggers to play story dialogues during the path.
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Implementing NPCs with dialogues options.
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Implementing quests attached to NPCs from beginning to end and chain it with other quests.
-
Conecting levels with each other so the player can navigate through them as wish.
Downtown Bikini Bottom - Gameplay video
Level Design and Blockout
​
-
Importing old blockout version of the level of playstation 2 to work from that base and improve the blockout to a better version of it with the proper assets.
-
Improving the blockout metrics for better gameplay and navigation.
-
Items placement around the level as the old version did but with the improved assets.
Scripting
​
-
Implementing the gameplay events that the player will encounter during the level.
-
Enemy and AI combat placement and balancing it.
-
Implementing Boss events and battle to improve the old version to an updated version.
-
Checkpoints to save the progress.
-
Dialogue Triggers to play story dialogues during the path.
-
Implementing NPCs with dialogues options.
-
Implementing quests attached to NPCs from beginning to end and chain it with other quests.
-
Conecting levels with each other so the player can navigate through them as wish.