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SpongeBob Squarepants Battle for Bikini Bottom - Rehydrated

Overview​

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ROLE:  Junior Technical Game/Level Designer

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I was assinged to work on the first levels of the game:

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  • Neighbourhood HUB

  • Goo Lagoon

  • Downtown Bikini Bottom

See below for more detailed information!

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NOTE: All screenshots and video reflects the work of the entire team.

(Art, VFX, SFX, Code, Design, QA, etc).

Neighbourhood HUB + Goo Lagoon - Gameplay Video

Level Design and Blockout

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  • Importing old blockout version of the level of playstation 2 to work from that base and improve the blockout to a better version of it with the proper assets.

  • Improving the blockout metrics for better gameplay and navigation.

  • Items placement around the level as the old version did but with the improved assets.

 

Scripting

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  • Implementing the gameplay events that the player will encounter during the level.

  • Enemy and AI combat placement and balancing it.

  • Implementing Boss events and battle to improve the old version to an updated version.

  • Checkpoints to save the progress.

  • Dialogue Triggers to play story dialogues during the path.

  • Implementing NPCs with dialogues options.

  • Implementing quests attached to NPCs from beginning to end and chain it with other quests.

  • Conecting levels with each other so the player can navigate through them as wish.

Downtown Bikini Bottom - Gameplay video

Level Design and Blockout

​

  • Importing old blockout version of the level of playstation 2 to work from that base and improve the blockout to a better version of it with the proper assets.

  • Improving the blockout metrics for better gameplay and navigation.

  • Items placement around the level as the old version did but with the improved assets.

 

Scripting

​

  • Implementing the gameplay events that the player will encounter during the level.

  • Enemy and AI combat placement and balancing it.

  • Implementing Boss events and battle to improve the old version to an updated version.

  • Checkpoints to save the progress.

  • Dialogue Triggers to play story dialogues during the path.

  • Implementing NPCs with dialogues options.

  • Implementing quests attached to NPCs from beginning to end and chain it with other quests.

  • Conecting levels with each other so the player can navigate through them as wish.

© 2023 BY ROBERTO PADRON. PROUDLY CREATED WITH WIX.COM

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