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Horizon Zero Dawn - Bandit Camp Design
![Horizon_01](https://static.wixstatic.com/media/248b58_9204c924a8e244c7a571a49cfb12eab9~mv2.png/v1/fill/w_980,h_470,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_9204c924a8e244c7a571a49cfb12eab9~mv2.png)
Horizon_01
![Horizon_02](https://static.wixstatic.com/media/248b58_e855309dd26e46258082d311ac2f2ac9~mv2.png/v1/fill/w_980,h_470,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_e855309dd26e46258082d311ac2f2ac9~mv2.png)
Horizon_02
![Horizon_08](https://static.wixstatic.com/media/248b58_e0044374fb7440aeafe7287f9a7f389f~mv2.png/v1/fill/w_980,h_473,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_e0044374fb7440aeafe7287f9a7f389f~mv2.png)
Horizon_08
![Horizon_01](https://static.wixstatic.com/media/248b58_9204c924a8e244c7a571a49cfb12eab9~mv2.png/v1/fill/w_980,h_470,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_9204c924a8e244c7a571a49cfb12eab9~mv2.png)
Horizon_01
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OBJECTIVES
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Design the 3D game space properly based on the gameplay mechanics from Horizon Zero Dawn.​
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Strife for architectural similarities with the ones that appears on Horizon Zero Dawn.
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Learn the workflow for creating the Blockout maps using UE4, to create the game space, and Maya, to model the placeholder props for the specific elements in the scene.
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Delevop a strong POI area that could be recognizable by the people as something similar to the game.
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Prove a Design concept for World Activities Design related with Enemy Encounters.
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