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Horizon Zero Dawn - Bandit Camp Design

OBJECTIVES

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  • Design the 3D game space properly based on the gameplay mechanics from Horizon Zero Dawn.​

  • Strife for architectural similarities with the ones that appears on Horizon Zero Dawn.

  • Learn the workflow for creating the Blockout maps using UE4, to create the game space, and Maya, to model the placeholder props for the specific elements in the scene.

  • Delevop a strong POI area that could be recognizable by the people as something similar to the game.

  • Prove a Design concept for World Activities Design related with Enemy Encounters.

© 2023 BY ROBERTO PADRON. PROUDLY CREATED WITH WIX.COM

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