top of page
Horizon Zero Dawn - Bandit Camp Design

Horizon_01

Horizon_02

Horizon_08

Horizon_01
1/8
OBJECTIVES
​
-
Design the 3D game space properly based on the gameplay mechanics from Horizon Zero Dawn.​
-
Strife for architectural similarities with the ones that appears on Horizon Zero Dawn.
-
Learn the workflow for creating the Blockout maps using UE4, to create the game space, and Maya, to model the placeholder props for the specific elements in the scene.
-
Delevop a strong POI area that could be recognizable by the people as something similar to the game.
-
Prove a Design concept for World Activities Design related with Enemy Encounters.
bottom of page