SHORT SUMMARY
Over 10 years of experience in the game industry, specializing in action-adventure and platforming games, including RPG melee and first/third-person shooters.
I’m in love of creating immersive worlds and extraordinary gameplay experiences in order to deliver games that standout from game industry standards.
I'm able to work without strict supervision and act as my own producer to deliver levels from early stage concepts to shippable stage of development, as well as do extensive playtest of my levels to polish them, so they can reach the best level of quality possible.

Tools/Softwares - Level Design
Northlight Engine (Remedy Engine)
Unreal Engine 5
Unity
Valve Hammer Editor
Anvil Engine (Ubisoft Engine)
Maya
Photoshop
Draw.io (Diagram Flows)
Wiki documentation sites (Confluence pages)
2D Layout with Pen and Paper (classic paper design)
Level Design Knowledge
Environmental Storytelling
Pacing Graphs and Progression Flow
2D Layout
3D Blockout/Whitebox
Gameplay Balancing and polishing
FPS and Action Adventure games for single player
Level Design Document
Color, Light and Shape Theory
Landmarks Method
Guiding systems
Level Design Research
Pitch Document creation
Design Analitical Skills
Games Industry Market Knowledge
Playtesting sessions
Diegetic and Extra-diegetic information
FPS and Action Adventure games for multiplayer
Mood Board Reference
Level Design Pipeline and Worflow
Level Placement
Gameplay Metrics
Level Framing and Camera Composition
Level Design Production Palnning
Tools/Softwares - Production and Communication
Jira
Teams
Microsoft Office Package
Outlook
OBS Studio
P4 (Perforce Version Control)
Soft Skills/Personal Skills
Capacity to give and receive constructive feedback
Mentoring Skills
Driving Meetings
Presentation Skills
Negotiation Abilities
Self-awareness
Social Analysis Capabilities
Leadership Skills
Teamwork and Comunication Skills
Collaboration Abilities between Departments
Listening Capacity
