HOME Hit N' Rush
![Home_01](https://static.wixstatic.com/media/248b58_ca9b702b9530467dbd4c440b57b7c22a~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_ca9b702b9530467dbd4c440b57b7c22a~mv2.png)
![Home_06](https://static.wixstatic.com/media/248b58_9198f81b094f47b8a9a2eef521a4b35b~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_9198f81b094f47b8a9a2eef521a4b35b~mv2.png)
![Home_02](https://static.wixstatic.com/media/248b58_769d6b2823e54f0283dd2605ba497154~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_769d6b2823e54f0283dd2605ba497154~mv2.png)
![Home_01](https://static.wixstatic.com/media/248b58_ca9b702b9530467dbd4c440b57b7c22a~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_ca9b702b9530467dbd4c440b57b7c22a~mv2.png)
Overview​
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ROLE: Lead Game/Level Designer
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Third person action shooter MMORPG, HOME Hit-N-Rush was the project that I worked on as Lead Game/Level Designer, my main job was to define the core gameplay mechanics and elements of the game to start working on from the Creative Director, I defined things like:
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World design
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Combat systems and Combat AI Design
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Dungeons
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Rewards system
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Leveling up system
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Game UI and menus flows
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First ours of the games learning curve, tutorials, etc.
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Narrative of world, characters, events of the Past (to set the world in a time line), Present (time line where the players start) and Future (future expansions and story events).
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NPCs dialgue system and flow, like shop, clan, blacksmith, etc.
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Quest System, so every quest follows the same structure and technically can be used for new quests implementation.
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and more!
See below for more detailed information!
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NOTE: All screenshots and video reflects the work of the entire team.
(Art, VFX, SFX, Code, Design, QA, etc).