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HOME Hit N' Rush

Overview​

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ROLE:  Lead Game/Level Designer

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Third person action shooter MMORPG, HOME Hit-N-Rush was the project that I worked on as Lead Game/Level Designer, my main job was to define the core gameplay mechanics and elements of the game to start working on from the Creative Director, I defined things like:

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  • World design

  • Combat systems and Combat AI Design

  • Dungeons

  • Rewards system

  • Leveling up system

  • Game UI and menus flows

  • First ours of the games learning curve, tutorials, etc.

  • Narrative of world, characters, events of the Past (to set the world in a time line), Present (time line where the players start) and Future (future expansions and story events).

  • NPCs dialgue system and flow, like shop, clan, blacksmith, etc.

  • Quest System, so every quest follows the same structure and technically can be used for new quests implementation.

  • and more!

See below for more detailed information!

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NOTE: All screenshots and video reflects the work of the entire team.

(Art, VFX, SFX, Code, Design, QA, etc).

Hit N' Rush - Gameplay trailer

© 2023 BY ROBERTO PADRON. PROUDLY CREATED WITH WIX.COM

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