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Candy Crash Saga

  • As Game Designer Intern at King, I was assigned to the expermental team that was in charged of creating new games for King and try new mechanics before releasing them.

 

  • On this team I did:​

    • Game systems

    • Level Design

    • Balancing the game events.

    • Designing new mechanics

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  • I was supervised by a Senior Designers as I was learning from them in the correct way.

© 2023 BY ROBERTO PADRON. PROUDLY CREATED WITH WIX.COM

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