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Assassin's Creed Odyssey - Quest/Level Design
![Odyssey_01](https://static.wixstatic.com/media/248b58_b766eb539c42412f9010cd91ee1d4987~mv2.png/v1/fill/w_980,h_512,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_b766eb539c42412f9010cd91ee1d4987~mv2.png)
Odyssey_01
![Odyssey_02](https://static.wixstatic.com/media/248b58_16bb569c8b2842acb057159512132718~mv2.png/v1/fill/w_980,h_526,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_16bb569c8b2842acb057159512132718~mv2.png)
Odyssey_02
![Odyssey_06](https://static.wixstatic.com/media/248b58_411e938ca7c54e019ef3a1ddac648504~mv2.png/v1/fill/w_980,h_532,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_411e938ca7c54e019ef3a1ddac648504~mv2.png)
Odyssey_06
![Odyssey_01](https://static.wixstatic.com/media/248b58_b766eb539c42412f9010cd91ee1d4987~mv2.png/v1/fill/w_980,h_512,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/248b58_b766eb539c42412f9010cd91ee1d4987~mv2.png)
Odyssey_01
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OBJECTIVES
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Design the 3D game space properly based on the gameplay mechanics from Assassin's Creed Odyssey
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Apply Puzzle Design knowledge to create engaging puzzle moments for the main quest,
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Apply Traversal Design knowledge to create parkour moments for the level.
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Design the Quest Flow inspired in the Quest Design Structure of the game.
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