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assassins-creed-valhalla-logo-uhdpaper.c

Role: Junior Level Designer

Engine: Anvil Engine

Duties:

  • Document, build, implement, script events, bug-fix and “own” my designs, overseeing them from concept through to final release.

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  • Design new and unique gameplay experiences that create an extraordinary immersion to the player in my levels.

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  • Cooperate with other designers, as well as other departments such us art, programming, production, QA, audio and direction to deliver a successful levels.

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  • Prototype and pitch my designs to the rest of the team to receive feedback and iterate with the proper vision.

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