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Role: Junior Level Designer
Engine: Anvil Engine
Duties:
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Document, build, implement, script events, bug-fix and “own” my designs, overseeing them from concept through to final release.
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Design new and unique gameplay experiences that create an extraordinary immersion to the player in my levels.
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Cooperate with other designers, as well as other departments such us art, programming, production, QA, audio and direction to deliver a successful levels.
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Prototype and pitch my designs to the rest of the team to receive feedback and iterate with the proper vision.



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